<gui_sounds.xml>
  <controls>
    <default>
	  <critical_ammoBay>/Damage_Panel/Critical_Module/critical_ammoBay</critical_ammoBay>
	  <fire_alert>/Damage_Panel/Fire_Alert/fire_alert</fire_alert>
	  <sixthsense>/xvm/xvm/sixthsense</sixthsense>
      <over>/GUI/buttons/highlight</over>
      <press>/GUI/buttons/play</press>
    </default>
    <schemas>
      <buttonCapsRed>
        <sounds>
          <over>/GUI/buttons/highlight_red_butt</over>
          <press>/GUI/buttons/play</press>
        </sounds>
        <groups>
        </groups>
      </buttonCapsRed>
      <redButton>
        <sounds>
          <over>/GUI/buttons/highlight_red_butt</over>
          <press>/GUI/buttons/grey_butt</press>
        </sounds>
        <groups>
        </groups>
      </redButton>
      <positiveCtl>
        <sounds>
          <over>/GUI/buttons/highlight</over>
          <press>/GUI/buttons/yes1</press>
        </sounds>
        <groups>
		  <iconButton></iconButton>
		  <iconTextButton></iconTextButton>
		  <okButton></okButton>
		  <messengerButton></messengerButton>
		  <radioButton></radioButton>
		  <checkBox></checkBox>
		  <dropDownMenu></dropDownMenu>
		  <dropDownItemRenderer></dropDownItemRenderer>
		  <maintenanceDDRenderer></maintenanceDDRenderer>
		  <shellItemRenderer></shellItemRenderer>
		  <artefactRenderer></artefactRenderer>
		  <trainingBtn></trainingBtn>
		</groups>
      </positiveCtl>
      <closeCtl>
        <sounds>
          <over>/GUI/buttons/highlight</over>
          <press>/GUI/buttons/cancelcloseno</press>
        </sounds>
        <groups>
		  <closeWindow></closeWindow>
		  <cancelButton></cancelButton>
		</groups>
      </closeCtl>
      <minimizeWindow>
        <sounds>
          <over>/GUI/buttons/highlight</over>
          <press>/GUI/buttons/minimize</press>
        </sounds>
        <groups>
        </groups>
      </minimizeWindow>
      <fittingButton>
        <sounds>
          <over>/GUI/buttons/highlight</over>
          <press>/GUI/buttons/play</press>
          <close>/GUI/buttons/minimize</close>
        </sounds>
        <groups>
        </groups>
      </fittingButton>
      <carouselArrow>
        <sounds>
          <over>/GUI/buttons/highlight</over>
          <press>/GUI/buttons/highlightx</press>
        </sounds>
        <groups>
        </groups>
      </carouselArrow>
      <carouselButton>
        <sounds>
          <over>/GUI/buttons/carousel</over>
          <press>/GUI/buttons/tank_selection</press>
        </sounds>
        <groups>
        </groups>
      </carouselButton>
      <tabCtl>
        <sounds>
          <over>/GUI/buttons/highlight</over>
          <press>/GUI/buttons/tabb</press>
        </sounds>
        <groups>
		  <tab></tab>
		  <accordion></accordion>
		  <arrow></arrow>
		  <contextmenu></contextmenu>
		  <scrollBtn></scrollBtn>
		</groups>
      </tabCtl>
      <rendererNormal>
        <sounds>
          <over>/GUI/buttons/highlight</over>
          <out>/GUI/buttons/highlight</out>
          <press>/GUI/buttons/yes1</press>
        </sounds>
        <groups>
		  <itemRenderer></itemRenderer>
		  <squad></squad>
		  <rendererRecruit></rendererRecruit>
		  <shellRenderer></shellRenderer>
		  <techTreeRenderer></techTreeRenderer>
		  <barracksItemRendererBuy></barracksItemRendererBuy>
		  <barracksItemRenderer></barracksItemRenderer>
		  <barracksItemRendererEmpty></barracksItemRendererEmpty>
		  <customizationItemRenderer></customizationItemRenderer>
		</groups>
      </rendererNormal>
    </schemas>
    <overrides>
    </overrides>
  </controls>
  <effects>
    <vehicle_changing>/GUI/buttons/tank_changing</vehicle_changing>
    <spend_credits>/GUI/buttons/coins</spend_credits>
    <spend_gold>/GUI/buttons/coins</spend_gold>
    <spend_credits_and_gold>/GUI/buttons/coins</spend_credits_and_gold>
    <select_radial_button>/GUI/buttons/cancelcloseno</select_radial_button>
    <earn_credits>/GUI/buttons/coins</earn_credits>
    <earn_gold>/GUI/buttons/coins</earn_gold>
    <earn_credits_and_gold>/GUI/buttons/coins</earn_credits_and_gold>
    <sound_mode_preview01>/ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_by_player</sound_mode_preview01>
    <sound_mode_preview02>/ingame_voice/notifications_VO/enemy_killed_by_player</sound_mode_preview02>
    <sound_mode_preview03>/ingame_voice/notifications_VO/enemy_fire_started_by_player</sound_mode_preview03>
  </effects>
</gui_sounds.xml>