<sound_notifications.xml>
  <gun_reloaded>
    <fx>
      <sound>/ready_to_fire/notifications_FX/gun_reloaded</sound>
      <playRules>	1	</playRules>
    </fx>
  </gun_reloaded>
  <target_captured>
    <voice>
      <sound>/ingame_voice/notifications_VO/target_captured</sound>
      <playRules>	2	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </target_captured>
  <target_lost>
    <voice>
      <sound>/ingame_voice/notifications_VO/target_lost</sound>
      <playRules>	2	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </target_lost>
  <target_unlocked>
    <voice>
      <sound>/ingame_voice/notifications_VO/target_unlocked</sound>
      <playRules>	2	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </target_unlocked>
  <enemy_hp_damaged_by_projectile_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_hp_damaged_by_projectile_by_player>
  <enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player>
  <enemy_hp_damaged_by_projectile_and_gun_damaged_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_and_gun_damaged_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_hp_damaged_by_projectile_and_gun_damaged_by_player>
  <enemy_hp_damaged_by_explosion_at_direct_hit_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemy_hp_damaged_by_explosion_at_direct_hit_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_hp_damaged_by_explosion_at_direct_hit_by_player>
  <enemy_no_hp_damage_at_attempt_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/armor_not_pierced_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_at_attempt_by_player>
  <enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player>
  <enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player>
  <enemy_no_hp_damage_at_no_attempt_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_at_no_attempt_by_player>
  <enemy_no_piercing_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/armor_not_pierced_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_piercing_by_player>
  <enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player>
  <enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player>
  <enemy_ricochet_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/armor_ricochet_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_ricochet_by_player>
  <enemy_hp_damaged_by_near_explosion_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/damage_by_near_explosion_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_hp_damaged_by_near_explosion_by_player>
  <enemy_no_hp_damage_by_near_explosion_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/damage_by_near_explosion_by_player</sound>
      <playRules>	2	</playRules>
    </voice>
  </enemy_no_hp_damage_by_near_explosion_by_player>
  <enemy_fire_started_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemy_fire_started_by_player</sound>
      <playRules>	3	</playRules>
    </voice>
  </enemy_fire_started_by_player>
  <damage_by_near_explosion_by_enemy>
    <voice>
      <sound>/ingame_voice/notifications_VO/damage_by_near_explosion_by_enemy</sound>
      <playRules>	2	</playRules>
    </voice>
  </damage_by_near_explosion_by_enemy>
  <enemy_killed_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemy_killed_by_player</sound>
      <playRules>	1	</playRules>
    </voice>
  </enemy_killed_by_player>
  <enemy_killed>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemy_killed</sound>
      <playRules>	1	</playRules>
    </voice>
  </enemy_killed>
  <enemy_sighted>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemy_sighted</sound>
      <playRules>	2	</playRules>
      <minTimeBetweenEvents>	2	</minTimeBetweenEvents>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </enemy_sighted>
  <enemies_sighted>
    <voice>
      <sound>/ingame_voice/notifications_VO/enemies_sighted</sound>
      <playRules>	2	</playRules>
      <minTimeBetweenEvents>	2	</minTimeBetweenEvents>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </enemies_sighted>
  <enemy_sighted_for_team>
    <fx>
      <sound>/ingame_voice/notifications_VO/enemy_sighted</sound>
      <playRules>	2	</playRules>
      <shouldBindToPlayer>False</shouldBindToPlayer>
    </fx>
  </enemy_sighted_for_team>
  <ally_killed>
    <voice>
      <sound>/ingame_voice/notifications_VO/ally_killed</sound>
      <playRules>	1	</playRules>
    </voice>
  </ally_killed>
  <ally_killed_by_player>
    <voice>
      <sound>/ingame_voice/notifications_VO/ally_killed_by_player</sound>
      <playRules>	1	</playRules>
    </voice>
  </ally_killed_by_player>
  <vehicle_destroyed>
    <voice>
      <sound>/ingame_voice/notifications_VO/vehicle_destroyed</sound>
      <playRules>	1	</playRules>
    </voice>
  </vehicle_destroyed>
  <crew_deactivated>
    <voice>
      <sound>/ingame_voice/notifications_VO/crew_deactivated</sound>
      <playRules>	1	</playRules>
    </voice>
  </crew_deactivated>
  <engine_damaged>
    <voice>
      <sound>/ingame_voice/notifications_VO/engine_damaged</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </engine_damaged>
  <engine_destroyed>
    <voice>
      <sound>/ingame_voice/notifications_VO/engine_destroyed</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </engine_destroyed>
  <engine_functional>
    <voice>
      <sound>/ingame_voice/notifications_VO/engine_functional</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </engine_functional>
  <ammo_bay_damaged>
    <voice>
      <sound>/ingame_voice/notifications_VO/ammo_bay_damaged</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </ammo_bay_damaged>
  <fuel_tank_damaged>
    <voice>
      <sound>/ingame_voice/notifications_VO/fuel_tank_damaged</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </fuel_tank_damaged>
  <radio_damaged>
    <voice>
      <sound>/ingame_voice/notifications_VO/radio_damaged</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </radio_damaged>
  <track_damaged>
    <voice>
      <sound>/ingame_voice/notifications_VO/track_damaged</sound>
      <playRules>	3	</playRules>
      <minTimeBetweenEvents>1.0</minTimeBetweenEvents>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </track_damaged>
  <track_destroyed>
    <voice>
      <sound>/ingame_voice/notifications_VO/track_destroyed</sound>
      <playRules>	3	</playRules>
      <minTimeBetweenEvents>1.0</minTimeBetweenEvents>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </track_destroyed>
  <track_functional>
    <fx>
      <sound>/tanks/tank_repair/track_functional</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </fx>
    <voice>
      <sound>/ingame_voice/notifications_VO/track_functional</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </track_functional>
  <track_functional_can_move>
    <fx>
      <sound>/tanks/tank_repair/track_functional</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </fx>
    <voice>
      <sound>/ingame_voice/notifications_VO/track_functional_can_move</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </track_functional_can_move>
  <gun_damaged>
    <voice>
      <sound>/ingame_voice/notifications_VO/gun_damaged</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </gun_damaged>
  <gun_destroyed>
    <voice>
      <sound>/ingame_voice/notifications_VO/gun_destroyed</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </gun_destroyed>
  <gun_functional>
    <voice>
      <sound>/ingame_voice/notifications_VO/gun_functional</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </gun_functional>
  <turret_rotator_damaged>
    <voice>
      <sound>/ingame_voice/notifications_VO/turret_rotator_damaged</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </turret_rotator_damaged>
  <turret_rotator_destroyed>
    <voice>
      <sound>/ingame_voice/notifications_VO/turret_rotator_destroyed</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </turret_rotator_destroyed>
  <turret_rotator_functional>
    <voice>
      <sound>/ingame_voice/notifications_VO/turret_rotator_functional</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </turret_rotator_functional>
  <surveying_devices_damaged>
    <voice>
      <sound>/ingame_voice/notifications_VO/surveying_devices_damaged</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </surveying_devices_damaged>
  <surveying_devices_destroyed>
    <voice>
      <sound>/ingame_voice/notifications_VO/surveying_devices_destroyed</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </surveying_devices_destroyed>
  <surveying_devices_functional>
    <voice>
      <sound>/ingame_voice/notifications_VO/surveying_devices_functional</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </surveying_devices_functional>
  <commander_killed>
    <voice>
      <sound>/ingame_voice/notifications_VO/commander_killed</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </commander_killed>
  <driver_killed>
    <voice>
      <sound>/ingame_voice/notifications_VO/driver_killed</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </driver_killed>
  <radioman_killed>
    <voice>
      <sound>/ingame_voice/notifications_VO/radioman_killed</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </radioman_killed>
  <gunner_killed>
    <voice>
      <sound>/ingame_voice/notifications_VO/gunner_killed</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </gunner_killed>
  <loader_killed>
    <voice>
      <sound>/ingame_voice/notifications_VO/loader_killed</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </loader_killed>
  <fire_started>
    <voice>
      <sound>/ingame_voice/notifications_VO/fire_started</sound>
      <timeout>	10	</timeout>
      <playRules>	2	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </fire_started>
  <fire_stopped>
    <voice>
      <sound>/ingame_voice/notifications_VO/fire_stopped</sound>
      <playRules>	3	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </voice>
  </fire_stopped>
  <attack>
    <voice>
      <sound>/ingame_voice/chat_shotcuts/attack</sound>
      <playRules>	3	</playRules>
    </voice>
  </attack>
  <back_to_base>
    <voice>
      <sound>/ingame_voice/chat_shotcuts/to_the_base</sound>
      <playRules>	3	</playRules>
    </voice>
  </back_to_base>
  <follow_me>
    <voice>
      <sound>/ingame_voice/chat_shotcuts/follow_me</sound>
      <playRules>	3	</playRules>
    </voice>
  </follow_me>
  <help_me>
    <voice>
      <sound>/ingame_voice/chat_shotcuts/need_help</sound>
      <playRules>	3	</playRules>
    </voice>
  </help_me>
  <attack_the_enemy>
    <voice>
      <sound>/ingame_voice/chat_shotcuts/attacking_the_enemy</sound>
      <playRules>	3	</playRules>
    </voice>
  </attack_the_enemy>
  <positive>
    <voice>
      <sound>/ingame_voice/chat_shotcuts/yes</sound>
      <playRules>	3	</playRules>
    </voice>
  </positive>
  <negative>
    <voice>
      <sound>/ingame_voice/chat_shotcuts/no</sound>
      <playRules>	3	</playRules>
    </voice>
  </negative>
  <chat_shortcut_common_fx>
    <voice>
      <sound>/GUI/notifications_FX/minimap_attention</sound>
      <playRules>	0	</playRules>
    </voice>
  </chat_shortcut_common_fx>
  <start_battle>
    <voice>
      <sound>/ingame_voice/notifications_VO/start_battle</sound>
      <playRules>	0	</playRules>
    </voice>
  </start_battle>
  <sight_convergence>
    <fx>
      <sound>/ready_to_fire/notifications_FX/sight_convergence</sound>
      <playRules>	0	</playRules>
      <shouldBindToPlayer>	True	</shouldBindToPlayer>
    </fx>
  </sight_convergence>
  <gun_intuition>
    <fx>
      <sound>/GUI/notifications_FX/gun_intuition</sound>
      <playRules>	0	</playRules>
    </fx>
  </gun_intuition>
</sound_notifications.xml>